Hard Light Vector is a first-person action platformer where you traverse an alien environment and fight to protect the memories of the dead from corruption. Become Adelaide and use your Hard Light Dagger to vault, jump, and spear your way through an alien planet-scape.
Visit our website and dev-blog to learn more about our process and journey.
Visit our website and dev-blog to learn more about our process and journey.
I wore many hats while working on Hard Light Vector. Primarily I was the Player Design Lead and the Level Designer. As the Player Design Lead, I managed the tasks associated with the player: Movement and combat mechanics, player modeling and animation, UI, and narrative elements. As the Level Designer, I built, tested, and iterated on the game's levels, challenges, and puzzles. I worked with other the other designers to schedule play tests and gather feedback to improve the clarity and readability of our levels.